Ekonomi virtual

Ekonomi virtual (atau terkadang ekonomi sintetis) adalah sebuah ekonomi darurat yang ada di dunia virtual, biasanya menukar barang virtual dalam konteks permainan internet. Orang-orang yang masuk ekonomi virtual lebih untuk kesenangan dan hiburan ketimbang kebutuhan, dalam artian bahwa ekonomi virtual kurang akan aspek ekonomi nyata yang tidak dianggap "kesenangan" (contohnya, avatar dalam ekonomi virtual sering kali tak butuh untuk beli makanan dalam rangka bertahan hidup, dan biasanya tak memiliki kebutuhan biologi secara keseluruhan). Namun, beberapa orang berinteraksi dengan ekonomi virtual untuk manfaat ekonomi "nyata".

Pranala luar

  • Pipstycoon – Very popular game where virtual assets can be converted into real cash.
  • Virtual Economy Research Network bibliography – a comprehensive bibliography of publications related to virtual economy
  • Castronova, Edward. "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier," CESifo Working Paper No. 618, December 2001.
  • Castronova, Edward. "On Virtual Economies," CESifo Working Paper Series No. 752, July 2002.
  • Castronova, Edward. "The Price of 'Man' and 'Woman': A Hedonic Pricing Model of Avatar Attributes in a Synthethic World," CESifo Working Paper Series No. 957, June 2003.
  • Dr. Richard A. Bartle, Pitfalls of Virtual Property – A philosophical case against the concept of "virtual property" ownership.
  • Virtual Economies Diarsipkan 2008-05-03 di Wayback Machine. The Economist, Jan 2005, (subscription)
  • Zonk (Slashdot). "Virtual Island Sells For $26,500". 14 December 2004.
  • Fairfield, Joshua, "Virtual Property". Boston University Law Review, Vol. 85, 2005
  • Internet Gambling Regulation Present and Future – Mark Methenitis' Essay for Texas Tech University School of Law detailing internet gambling and economies within MMORPG's and the problems that will be faced in the future.
  • Economic Theory and MMOGs – Powerpoint presentation by Sam Lewis, a designer working with SOE, on the interaction between economic theory and MMO design.
  • Virtual Goods: the next big business model by Susan Wu
  • Lastowka, Greg (2010). Virtual Justice (PDF). Yale University Press. ISBN 978-0-300-14120-7. Diarsipkan dari versi asli (PDF) tanggal 2011-01-06. 
  • Lastowka, Greg and Hunter, Dan. "The Laws of the Virtual Worlds," California Law Review
  • Yoon, Ung-Gi. "Real Money Trading in MMORPG items from a Legal and Policy Perspective", South Korean Judge's thought on RMT in virtual world
  • A Virtual Weimar: Hyperinflation in a Video Game World
  • Virtonomics - online business simulation, based on virtual economy


  • l
  • b
  • s